IFReviewed by Steve Bernbaum
on 2006-04-29 01:47
MAIN PGM Version: 4
Extra Commands: UNLOCK, SAY, CLOSE, OPEN, KISS
Deleted Commands: READ
Special Features: advice and artifacts offered by monsters
Playing Time: 15 minutes to 2 hours
Reviewer Rating: 5
Average Rating: 4.5/2
Description: You are hired to rescue Rowena by her father, a king. He gives you some advice on how to get help and on what you can take. She is being held prisoner by Prince Hogarth in his castle. Once you head for the castle you, find yourself in Hogarth Town. In town you can enter various shops and encounter townfolk, who may be friendly or not and helpful or not. Exploring the town you will find the castle and the way back to the Guild Hall. You can leave anytime you want without penalty. Once you enter the Castle, you will want to find Rowena and get out to collect the reward.
Comment: Pay close attention to the advice that the king gives you. If you follow this advice, both as to what is said and what is not said but logically follows, you will get lots of help and aid from the villagers. If you ignore the unsaid implications, all hands will be turned against you. HOWDY is the code word the king gives you. SAY HOWDY to everyone, no matter how unlikely they look to provide help, or you will not succeed in freeing Rowena. Even if they are unfriendly, they will give you the advice and artifacts they have for you before attacking.
If you explore the town thoroughly before entering the castle, read between the lines in the advice given by the king and the villagers and use your head to think through your mission, you can get into the castle, find Rowena, get some backup warriors, free Rowena and get out pretty quick and easily. It took me about fifteen minutes to do so. Then I went back to the adventure with another character and explored the rest of the castle. If you don't figure out the easy way, make a wrong turn once you are in the castle or just decide to check the whole place out, you can take about two hours to finish this one.
There are a few fairly nasty monsters about, as well as lots of loot. So, you can aim for accomplishing the mission quickly or have a hack and slash adventure where you can get filthy rich. Overall the monsters are of average hardiness. Some are tough. Some are pushovers. Most are in between. None are super tough. However, if you don't do the right thing around a couple of them, you're dead, no matter how tough the adventurer. If you think about the things helpful villagers give you and follow the king's advice, you won't have this problem. Otherwise..... Except for these spots, there was no situation that my adventurers could not handle. However, I might add both were well experienced and carried heavy duty weapons but I think an average character with average weapons would do fine.
Don't waste any effort using EXAMINE or LOOK. They just reprint the room description.
Although there are some secret passages and other hidden objects, you can find them by hints in the descriptions and using the action commands.
There are numerous locked doors that you can't open without first finding the keys. Once you have opened the doors, any friendly monsters that are with you will not enter. They will wait by the door until you come back. Any friendlies you find beyond the door will come out with you.
Weapons seem to get broken and dropped with great frequency but there are loads of others around, either dropped by dead monsters or just sitting there to begin with. Neither of my characters left with the weapon they readied at the start. If you have friendlies with you that aren't helping out, GIVE them weapons. Some are unarmed but pack quite a punch once you arm them.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.