IFReviewed by
Henry Haskel on 2006-04-29 01:45
MAIN PGM Version: 4
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing time: 60-90 min.
Reviewer Rating: 5.5
Average Rating: 4.8
Description: While on your way to visit Elfland, the humanoid amusement park, you are waylaid by Elves who demand that you retrieve the Singing Sword. Then they pinch your neck and throw you into Merlin's Castle.
Comment: This adventure uses the classic formula: kill everything but your friends, grab everything but your enemies, and don't even bother using EXAMINE. Monsters are illogically (though humorously) scattered throughout Merlin's Castle. When you finally escape after having killed Merlin (with the aid of your map--this place you will definitely need to map), be sure to kill those pesky Elves, just as you would any other enemy.
I would not recommend this adventure to those who are fond of puzzles, who have short attention spans, or who think combat is just a boring display of chance. However, if you like reading cadaver descriptions and piling up lists of friends so long that you have to hit control-S just to read the room description, this one's for you. I give it a difficulty rating of 7.5.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.