IFReviewed by Philip Moore
on 2006-05-13 09:45
MAIN PGM Version: 6
Extra Commands: MUTILATE
Deleted Commands: None
Special Features: None
Playing Time: 1.5-2 hours.
Reviewer Rating: 3.0
Average Rating: 4.0/2
Description: "You were playing a polite little game of poker with Hokas when you were dealt a ROYAL FLUSH, SPADES. Having the temper he has, he yelled, 'Why you little cheat!' and casts a spell at you.
"You awoke in the Desert of Sands, a place as terrible as its name is stupid.
"You wandered for months, and now..."
Comment: The above is the complete introduction to the adventure. there is no quest or extra money at the end; just the standard treasure and weapon selling stuff. Some of the monsters are a little tough, but not super tough. I used a standard character straight from the Main Hall. I took no spells nor weapons but was able to find a weapon near the start.
It's a Hack'n'Slasher's dream--if it ain't nailed down, go for it. There was one easy puzzle. I had some good laughs with the different monsters and descriptive locations. There are some death traps! Look for friends, as they will help in your struggle to kill monsters.
My rating is low because there was no quest, the poor screen pausing allowed stuff to scroll off before I could read it, the death traps slowed me down, and the one puzzle was relatively simple. I observed no profanity, although there was some implied stuff. Those who are tired of GUARD1, GUARD2, etc. will be pleased to know that there are no GUARDs.`
The ending, for me, wasn't cute or fancy. It was different, but nothing to write home about. I would recommend this one for the young Eamonaut. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.