IFReviewed by
Victor Gijsbers on 2007-04-13 06:39
The main problem I have with N.B.Horvath's
Who created that monster? is that it is a mere trifle. Set in Bagdad in the year 2026, a place full of security robots, Americans and foreign ambassies, it seems to start out as a game in which you can wrestle with some serious political or cultural problems. At the very least, you expect the author to make some point on the Iraq war or some connected issue. Alas, no - the game loses itself in light-hearted absurdity, the political references never add up to anything substantial, and as far as I can see the discoveries the main character makes about Europe's connections with Saddam contain no serious message whatsoever.
This is not to say that Who created that monster? fails entirely. It is well-programmed, well-written and quite funny. It is absurd, amusing, and definitely good for one or two hours of fun - but you won't find yourself replaying it or pondering its message.