Why do authors feel the need, once they have decided to enter the IFComp, of entering whatever they've ended up with after weeks of toil even if it's no good? It must be the emotional investment. It certainly can't be in any hope of recognition or achievement.
Here, at least, the author admits as much. The very title drains any hope the player may have. Then, in the title, the author feels the need to tell us it's his first game. As a player I don't care if this is your first game, or if you're a legend among the interactive fiction community—all I care about is whether I enjoy the game. And I really don't want to see, in the ABOUT text, that your game is "not exactly first class". It doesn't matter to me if you had trouble implementing things because you're new to all this. I don't care how hard something was to do, only whether the result is good. In any case, the good people of r.a.i-f are generous with their expertise. All you had to do was ask.
If you don't have any confidence in your work, why should I? And it's obvious here that Paul has no confidence in his work. I can forgive many implementation details if the story and writing are good enough. The writing here is passable, but marred by all manner of spelling mistakes and punctuation errors.
I gave up after getting the second point. The whole thing was just too dreary for me.