IFReviewed by James Mitchelhi
on 2006-10-16 05:26
Incomptence does not even begin to describe this game. When there's a grammatical error in the second sentence, it does not bode. Follow this with a split infinitive, several spelling errors, capitalisation errors and a mysterious allergy the author seems to have with apostrophes - and all this before the end of the introductory paragraph—and you have a game that inspires dread for all the wrong reasons.
The game is essentially a treasure hunt set at an undertermined time in Egypt. I'd like to take a moment to talk about its handling of Egyptian myth, but I can't, because it didn't. Hint: A "dome of death" would not have images of the grim reaper painted on it because it's not medieval Europe.
As I've already wasted fifteen minutes of my life playing this travesty, I'm not going to waste many more on this review. A short list should suffice: Instadeath. Mazes. No depth of implementation. No characterisation. An ending that's about as surprising and clever as an obvious idiot in a place where one would expect to find obvious idiots.
To call it "old school" would be an insult to the old school. They had dictionaries and beta-testers.