IFReviewed by Pat Hurst on 2006-05-06 11:35
MAIN PGM Version: 4
Extra Commands: none
Special Features: Intro in ornate hi-res typeface
Playing Time: 1 hour
Reviewer's Rating: 4 (6 for Cthulhu types)
Description: The dreaded Cthulhu Cycle has existed since the dawn of time. The ancient myths of the Elder Beings from beyond space and time have, in other worlds, too often proved true. You hear a rumor of the Tomb of Y'Golonac, filled with hideous monsters from a bygone era. It must be looted and the god destroyed. You read a rotting, worm-eaten tome...
'Beyond a gulf in the subterranean night a passage leads to a wall of massive brick, and beyond the wall rises Y'Golonac to be served by the tattered eyeless figures of the dark. So may Y'Golonac return to walk among men and await the time when Earth is cleared and Cthulhu rises from his tomb among the weeds, Glaaki thrusts open the crystal trapdoor, Snub-Niggurath strides forth to smash the moon-lens...'
That night you set off to find the Tomb. After heading over a small, forgotten path winding through the huge Voormithadreth mountains, you came across the entrance to the Tomb!
Comment: This adventure was dedicated to H. P. Lovecraft who originated the literary tradition which has come to be known as the Cthulhu Mythos. If you are familiar with these stories by Lovecraft, et al., you will appreciate this adventure more. If you have played the Call of Cthulhu game (( C ) by Chaosium, Inc.) you wil have a good idea of what to expect from this adventure - you will probably die. If youare a wimp, the monsters will kill you. If you're really tough, and you don't fumble your heavy-duty weapon (killing yourself,) then you may survive. But if you are thorough in your explorations, then you will die in one of the traps. The best way to deal with this is to heed any warning that the author provides during play. This limits your exploration but gives you the best chance of surviving.
My biggest gripe about this adventure is the large number of unmarked exits from rooms. The LOOK command does not find these exits. The player is reduced to trying every direction in every room. This wastes a lot of time and quickly becomes a pain in the neck. I would normally complain about the 'gotcha' traps but these are true to the genre. In the Cthulhu Mythos, the humans who confronted the Elder Gods typically died, usually horribly. That's why if you are a shade Cthulhoid yourself, you may appreciate the numerous opportunities to croak. There are few mistakes and typos, and the descriptions are sufficiently gruesome to raise the adventure's rating. I would recommend it to any Cthulhu nuts, but there are better adventures for normal Eamon players. If you have played all of the better ones and are still after a challenge, then you might consider this one. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.