If you suffer, thank God! It is a sure sign that you are alive.Elbert Hubbard
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This game shares a quality with the bits of Amissville I saw: the author (or authors) combine an active imagination, a lively sense of the absurd, and a good eye for detail with exceptionally poor implementation. Despite the rough surface there are quite a few well-observed bits, both in setting and characterization. The way your (adoptive mother?) talks, the way she cooks and handles her cigarette, and the dilapidated state of the building you find are described in specific, memorable ways that hint at real-world models. This is all the more interesting to me because it's not a world I inhabit. It only happens in flashes -- sometimes the dialogue and descriptions are dull, non-existent, or simply tortured -- but nonetheless every once in a while I feel as though I am seeing how some real person really might view the world, in an environment and background very different from mine.
In any case, I got stuck, and then I died of a hunger daemon, and then I heard through the grapevine that no one actually knew how to win. Oh well. Given, well, everything, I have the impression I would be disappointing the author if I actually liked this game.
IFReviewer RatingName Emily ShortGender Female
Jacqueline A. Lott
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