IFReviewed by Paul OBrian on 2006-07-21 06:33
Once upon a time, that time being 1997, C.E. Forman
wrote a comp game called Sylenius Mysterium
. It was set at night, in a near-deserted mall, with an arcade and a game store. The teenage PC starts out with $20 in his inventory, and while a storm rages outside, he finds his way to a particular arcade game. When he plays it, he suddenly finds himself inside the game! Now, seven years later, we've got I Must Play. This game is set at night, in a near-deserted arcade. The 8-year-old PC starts out with $20 in his inventory, and while a storm rages outside, he finds his way to a room full of arcade games. When he plays them, he suddenly finds himself inside the games! Happily, the project of I Must Play is a bit less literal-minded than that of Sylenius Mysterium. While the latter was built around a real-time prose implementation of a side-scrolling arcade game, requiring the player to type commands like JUMP as obstacles approached, IMP instead creates prose versions of classic arcade games, in a similar manner to some of the games in the IF Arcade project from 2001. Still, the parallels are startling. Given that one of the things Forman blew his top about before leaving the IF community was Babel
's alleged resemblance to his own game Delusions
, I can only imagine how he'd have reacted to IMP.
In any case, the prose arcade environments in IMP serve as simple puzzles, leading to a slightly more complicated endgame, one which is also an arcade re-creation but which uses a few connected simple puzzles rather than just one. These are well-done for what they are, and while I wasn't impressed with the quality of the writing, neither was I annoyed. I had a fine time with the game until I hit a particular puzzle, one which placed the PC in a political environment. To avoid the spoiler, I'll just say that in order to win this puzzle, I had to do something that is anathema to my beliefs. I did it, but it turned me off immensely, and I cruised through the rest of the game without engagement. Yes, I know it's just a game. Yes, I'm aware that it doesn't take itself too seriously, and may not have been trying to advance a political agenda. Yes, I'm sure that I'm reacting more strongly than I would have if my blood pressure hadn't just been raised by the presidential debates. Still, what's true for me is that I felt herded by the game into a reprehensible action. This has happened in good IF before -- a classic example is in Trinity -- but in those instances, the action is meant to be symbolic, to lend power to the themes of the story. In IMP, the action seems to be more or less an arbitrary puzzle-piece, serving no thematic or emotional purpose. It felt starkly out of place in what otherwise seemed to be a fairly lighthearted endeavor, rather like getting a relaxing massage and then having the masseuse suddenly wrench your little finger backwards for no apparent reason.
Part of what felt offensive to me about the scene was its terribly simplistic nature. I don't mind art that takes positions opposite to my own nearly so much when those positions seem to be thoughtful and well-argued, or at the very least entertaining and/or funny. What I got in IMP was a gross oversimplification, a caricature really, of both the issue in question and of politics in general, one that lacked any redeeming humor, flair, or cleverness. Now, I will say that I remembered partway through the puzzle that the game's perspective character is an 8-year-old, and when I kept that in mind, the simplistic presentation bothered me a whole lot less. However, there are some parts of that puzzle that feel dumbed-down even for a third-grader, and other parts that felt too politically opinionated for a child. The whole thing left a bitter taste in my mouth. In short, the game had me, and then -- via a short series of aggravating scenes and statements -- it lost me. I'm sure that won't be true for everybody. People who share the beliefs portrayed in that scene will have a much easier time navigating it (though I imagine that even some of them will still be less than pleased with its primitive formulations), and some people who share my beliefs will be dispassionate enough about them that the scene won't bother them. It's not that the game is super-fantastic aside from that, but until it rubbed me the wrong way, it was a pleasant enough diversion. For me, though, even though I finished IMP, I didn't end up getting a lot of pleasure out of it.