IFReviewed by John Nelson on 2006-05-06 09:07
Reviewer’s Rating: 6
Difficulty Rating: 4
Extra Commands: Use, Read, Smoke, Throw, Drink, Help and Quit
Playing Time: 1-2 Hours
I tried this adventure in my never-ending quest to get through all of the “contest” adventures. (The contest CALL A.P.P.L.E. held last spring – summer.) It is only the 4th of these 13 adventures that I have tried but I would have to rate it about second of these four. I believe it is better than The Feast of Carroll (the winner of the contest!).
The room descriptions were fairly good, although there were some ambiguities and I found myself trying to do impossible things to interact with my surroundings. It is not a version 6.0 adventure, of course, so this was not really necessary. The descriptions of the monsters were not bad, although none were dramatic and many were so similar that they must have been related.
The worse thing about this adventure is that action-wise it was somewhat boring. There were very few monsters, and lots of empty rooms. (Although I don’t expect every room to have something in it, this one went too far.) Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.