IFReviewed by Steve Mahr on 2006-05-06 08:58
Reviewer’s Rating: 5
Difficulty Rating: 3
Extra Commands: Read, Drink, Open, Kiss
Playing Time: 1-1.5 hours
As I left the Main Hall, I was approached by a rather vile character who offered to show me a secret dungeon containing riches. With nothing better to do, and the chance for an extra buck, I took him up on his offer. I wasn’t disappointed.
It was a smaller dungeon, 55 rooms, with good descriptions. The maze was not difficult to follow and “Look” did not find the secret passages. I actually had to think; an unreasonable requirement for a mead and wench loving adventurer. The monetary rewards of this dungeon were not tremendous, but there were other benefits. And what a surprise I got when I tried to….. but that would be telling.
A battle scarred veteran would probably get a bit bored and be wishing for a skin of wine (I brought my own) and a fair wench (I tried, but she refused). There were not a lot of monsters to vanquish, but some of the ones I met were certainly not pushovers.
All in all, The Devil’s Dungeon is a fairly good adventure, especially for one of the older Eamons. (Although the number is 52, this adventure was around for quite some time before it was added to the catalog. When I asked John [Nelson] why it was around a long time, he grumbled something and said ‘shut up and write’.) I would recommend it, especially for a novice player. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.