IFRO

Forgive many things in others; nothing in yourself.
Ausonius


Login | Register


Username:
Password:

Who is Online

We have 673 registered Members.

There are no Members online.

There are 19 Guests online.

6 Stars IFReview Rating Punk Points

IFReviewed by Paul OBrian on 2006-07-19 08:26 

Game Profile

Author
Jim Munroe

Idiom
English

Authoring System
Inform6

Release Year
2000

IFR Overall Rating
7 Stars IFR Overall Rating
Separator
Note: this review has a bit of profanity here and there.

Here's a thesis: the method for making a great punk rock song is antithetical to the method for making a great IF game. See, when you're making punk rock, the main thing is emotion. It doesn't matter if you play the wrong chord, or sing the wrong note, or say the wrong words -- those are details, and they aren't important. The point is that you get the spirit across, that you communicate that great fucking barbaric yawp, as Walt Whitman might have said were he a punk rocker. But great IF doesn't get made like this. The best IF authors are less like Sid Vicious or Jello Biafra and more like Todd Rundgren or (to take a really non-punk example) Mick Jones of Foreigner. That is to say, they are studio wizards who put endless attention into the details. That doesn't mean that they don't communicate emotion, too, but it works differently, because we receive IF differently from the way we experience punk rock. Listening to punk rock is a passive experience, not because you don't get involved emotionally -- you certainly do, or at least I do -- but because the band throws the song at you, and you have to catch it, and you're not doing anything to influence them, at least not anything direct (and if you're listening to a recording rather than a live performance, not anything at all.) Playing IF, on the other hand, is all about shaping the work. In addition, we receive IF one piece at a time, whereas music is more of a gestalt experience. Consequently, IF players spend a ton of time poking into the details, and they can be counted on to stray from the path of the plot. If some studio wizard hasn't made sure that most of those odd steps are accounted for, and removed all the bugs that might trip an unwary player, the game is unlikely to get its yawp across.

By now you probably know where I'm going with this analogy. Punk Points is put together like a great punk rock song, which unfortunately makes it pretty much middling poor IF. The writing is spot-on, doing an excellent job of capturing a Catholic boys' high school in 1985, crystallizing a portrait of the PC as 13-year-old malcontent rebelling against the school's repressive system, and offering convincing characters with great dialogue. The coding, on the other hand, falls down rather badly, which takes pretty much all of the punch away from the writing. See, in IF it's not enough just to have a great song -- you have to play all the notes right, sing on pitch, and remember all the words, too. Otherwise, you end up with players like me wandering around carrying an object that wasn't supposed to be takeable, and banging my head against the wall trying to figure out what to do next, unable to do so because the answer involves a logical impossibility once I'm carrying the object. (Problems like this were intensified by the lack of hints, which the game asserts "are for fucking posers.") The game has tons of errors like this -- most not quite so game-killing, and some quite humorous (try putting your middle finger on something and walking away), but all of which take you right out of the immersive world that the writing has worked so hard to create. There are a ton of cool ideas in Punk Points, but after spending most of my time beating my brains out against its bugs and sparse implementation, I didn't come out remembering any of the cool stuff -- just the frustration.

The other big example of this problem is in the game's characters. In the cut-scenes, these characters positively sparkle with reality. The dialogue in those scenes is crisp and believable, and their actions fit in well with their words. Once we get to the interactive scenes, however, it's another story. These NPCs are just barely implemented. Nobody moves, nobody does too much except two or three random pieces of business, and worst of all, nobody has much of a response to anything, except the one crucial thing you're supposed to ask them about. But see, when 9 out of 10 things get a default response, or no response at all, I'm not likely to get to that 10th question. I just figure that the NPC isn't important, because obviously not much work was put into implementing it. This reasonable but incorrect assumption tripped me up on a number of the game's puzzles, especially those in the second act, several of which hinge on guessing the right noun in "ASK ABOUT ." When they don't answer to pretty much anything else, why should I keep asking them about things? Stuff like that may be details, but lack of attention to the details just kills an IF game. Maybe that kind of meticulousness would make Punk Points less punk, but it sure as hell would make it a better game.

Paul OBrian Profile

Name Paul OBrian
Gender Male

Also IFReviewed by

Andrew Plotkin

This IFReviewer IFReviews

- 1-2-3...
- 2112
- A Bear
- A Crimson Spring
- A Day for Soft Food
- A Day In The Life Of A Superhero
- A Good Breakfast
- A Light's Tale
- A Moment of Hope
- A New Day
- A Night Guest
- A Paper Moon
- A Party to Murder
- Aayela
- Acid Whiplash
- Ad Verbum
- Adoo's Stinky Story
- Aftermath
- Al Otro Lado
- Alien Abduction?
- All Things Devours
- Amnesia
- an apple from nowhere
- And the Waves Choke the Wind
- Arrival, or Attack of the B-Movie Cliches
- Asendent
- At Wit's End
- Augustine
- Aunt Nancy's House
- Babel
- Baluthar
- Bane of the Builders
- Beat the Devil
- Begegnung am Fluss
- Being Andrew Plotkin
- Bellclap
- Best of Three
- Bio
- Blade Sentinel
- Blink
- Bliss
- Blue Chairs
- Blue Sky
- BOFH
- Breaking the Code
- CaffeiNation
- Calliope
- Carma
- CASK
- Castle Amnos
- Cattus Atrox
- CC
- Cerulean Stowaway
- Chaos
- Chicks Dig Jerks
- Chronicle Play Torn
- coffee quest II
- Color and Number
- Colours
- Coming Home
- Comp00ter Game
- Concrete Paradise
- Congratulations!
- Constraints
- Crusade
- Curse of Eldor
- Curse of Manorland
- Death to my Enemies
- Delusions
- Desert Heat: A Romance Of Sorts
- Dinner with Andre
- Domicile
- Don't Be Late
- Down
- Downtown Tokyo, Present Day
- E-Mailbox
- Elements
- Enlightenment
- Enlisted
- Episode In The Life Of An Artist
- Erehwon
- Eric's Gift
- Escape from Crulistan
- Evacuate
- Exhibition
- Fear
- Fifteen
- Film at Eleven
- Fine Tuned
- For a Change
- Fort Aegea
- Four in One
- Four Mile Island
- Four Seconds
- Friday Afternoon
- Fusillade
- Futz Mutz
- Getting Back To Sleep
- Glowgrass
- Goofy
- Goose, Egg, Badger
- Got ID?
- Gourmet
- Grayscale
- Guard Duty
- Guess the Verb!
- Halothane
- Hell: A Comedy of Errors
- Hercules First Labor
- Heroes
- House of the Stalker
- Human Resources Stories
- Hunter, in Darkness
- I Didn't Know You Could Yodel
- I Must Play
- Identity
- Identity Thief
- In the End
- In the Spotlight
- Informatory
- Internal Documents
- Invasion of the Angora-fetish Transvestites from the Graveyards of Jupiter
- Jacks or Better to Murder, Aces to Win
- Jane
- Janitor
- Jarod's Journey
- Journey from an Islet
- Jump
- Kaged
- Kallisti
- King Arthur's Night Out
- Kissing the Buddha's Feet
- Koan
- Kurusu City
- Leaves
- Letters from Home
- Life on Beal Street
- Lightiania
- Lists and Lists
- Little Billy
- Little Blue Men
- little girl in the big world
- Lomalow
- Lovesong
- Lunatix
- Lurk. Unite. Die. Invent. Think. Expire.
- Madame L'Estrange and the Troubled Spirit
- Magocracy
- Maiden of the Moonlight
- Marooned
- Masquerade
- Metamorphoses
- Mingsheng
- Moments Out of Time: Explorer Type
- Moonbase
- Murder At The Aero Club
- Muse: An Autumn Romance
- Music Education
- My Angel
- My First Stupid Game
- Mystery Manor
- MythTale
- Nevermore
- Ninja V1.30
- No Room
- No Time to Squeal
- Not Much Time
- Of Forms Unknown
- On the Farm
- Only After Dark
- Order
- Out of the Study
- Outsided
- Pass the Banana
- Persistence of Memory
- Phlegm
- Photograph: A Portrait of Reflection
- Photopia
- Phred Phontious and the Quest for Pizza
- Piece of Mind
- Pintown
- Planet of the Infinite Minds
- Poor Zefron's Almanac
- Prized Possession
- Prodly the Puffin
- PTBAD 3
- Punkirita Quest 1: Liquid
- Purple
- Ralph
- Rameses
- Ramon and Jonathan
- Rape, Pillage, Galore!
- Redeye
- Remembrance
- Rent-A-Spy
- Research Dig
- Return to Zork: Another Story
- Reverberations
- Rippled Flesh
- Risorgimento Represso
- Ritual of Purification
- Ruined Robots
- Sardoria
- Scary House Amulet!
- Scavenger
- Schroedinger's Cat
- Screen
- Shade
- Shadows on the Mirror
- She's Got a Thing for a Spring
- Silicon Castles
- Sins Against Mimesis
- Six Stories
- Skyranch
- Slouching Towards Bedlam
- Small World
- SNOSAE
- Sophie's Adventure
- Spacestation
- Splashdown
- Spodgeville Murphy and the Jewelled Eye of Wossname
- Square Circle
- Stack Overflow
- Stargazer: An Adventure In Outfitting
- Stick It to the Man
- Stiffy Makane: The Undiscovered Country
- Sting Of The Wasp
- Stone Cell
- Stranded
- Strangers in the Night
- Stupid Kittens
- Sun and Moon
- Sunset Over Savannah
- SURREAL
- Sweet Dreams
- Sylenius Mysterium
- Symetry
- Tapestry
- Temple of Kaos
- Temple of the Orc Mage
- Terrible Lizards
- The Adventures of the President Of The United States
- The Atomic Heart
- The Beetmonger's Journal
- The Best Man
- The Big Mama
- The Big Scoop
- The Case of Samuel Gregor
- The Cave of Morpheus
- The Chasing
- The City
- The Clock
- The Coast House
- The Commute
- The Cruise
- The Djinni Chronicles
- The Edifice
- The End Means Escape
- The Erudition Chamber
- The Evil Sorcerer
- The Fat Lardo and the Rubber Ducky
- The Frenetic Five vs. Sturm und Drang
- The Gostak
- The Granite Book
- The Great Xavio
- The HeBGB Horror!
- The Isolato Incident
- The Land Beyond the Picket Fence
- The Last Just Cause
- The Lost Spellmaker
- The Masque of the Last Faeries
- The Meteor, The Stone And A Long Glass Of Sherbet
- The Moonlit Tower
- The Newcomer
- The Obscene Quest of Dr. Aardvarkbarf
- The Orion Agenda
- The Pickpocket
- The PK Girl
- The Plant
- The Realm
- The Recruit
- The Tempest
- The Temple
- The Test
- The Town Dragon
- The Trip
- The Water Bird
- Thorfinn's Realm
- Threading the Labyrinth
- Till Death Makes a Monk-Fish Out of Me!
- Timeout
- To Otherwhere and Back
- Tookie's Song
- Trading Punches
- Transfer
- Trapped in a One-Room Dilly
- Travels in the Land of Erden
- Triune
- Typo
- Unholy Grail
- Unnkulia X: Escape of the Sacrificed
- Unraveling God
- Vicious Cycles
- VirtuaTech
- VOID: CORPORATION
- Volcano Isle
- What-IF?
- When Help Collides
- Where Evil Dwells
- Who Created That Monster?
- Winter Wonderland
- Withdrawal Symptoms
- Wrecked
- Yes, Another Game With A Dragon!
- You Are Here
- You Were Doomed From the Start
- Zero One
- Zero Sum Game
- Zombie!