IFRO

You can't start at the top.
Elmer G. Letterman


Login | Register


Username:
Password:

Who is Online

We have 673 registered Members.

There are no Members online.

There are 9 Guests online.

5 Stars IFReview Rating The Town Dragon

IFReviewed by Paul OBrian on 2006-07-17 06:06 

Game Profile

Author
David Cornelson

Idiom
English

Authoring System
Inform6

Release Year
1997

IFR Overall Rating
5 Stars IFR Overall Rating
Separator
The Town Dragon is a game with a lot of problems. The fact that the game is confusing was evident from the very start: after a few turns, I was told "Peter is following, looking at you strangely." I thought, "Following? But I haven't gone anywhere!" Turns out that when somebody is following you, the game tells you so every turn. This type of sloppiness occurs throughout. There are numerous grammar and spelling errors, so many that I stopped keeping track of them. The game's prose is often terse and uninformative, reducing room descriptions to simple lists of exits and object descriptions to brief lines like "They're copper and few would trade on them" for a handful of coins. In addition, the game suffers from a number of technical bugs, including failure to properly define a short name for objects and failure to respond to player commands at certain points during the game.

In fact, the game reminded me of nothing so much as an early piece of homemade interactive fiction, perhaps vintage 1982 or so. What's amazing about this is that it was made with Inform, a very sophisticated tool. I found myself marveling that something with such a primitive feel could be constructed with materials so obviously intended to allow a programmer to avoid this kind of aura. I suppose that the experience once again brought home the knowledge that even the highest quality tools do not automatically confer high quality upon their product. From time to time the argument comes up that games with "from scratch" parsers are somehow more pure or have more integrity than games made from prefab libraries, on the grounds that the prefab games can't help but be good. I think that what the Town Dragon shows us is that sophisticated parsers and libraries are of no use unless they are put to a sophisticated purpose.

Still, with all these problems, I enjoyed the game for what I felt were its merits: sincerity and consistency. The Town Dragon impressed me as a game written by someone who cared about his story but didn't have much skill with prose or with Inform. This doesn't make for a great product by any means, but I enjoyed it a tiny bit more than the last game I played (Zero Sum Game) a piece with good writing and coding but a very cold heart. With an improvement in prose quality and code, this game could be enhanced into a fair example of standard fantasy IF. I could see that potential, and it helped to mitigate the game's other disappointments.

Prose: Even aside from the grammar and spelling problems, the game's prose leaves a lot to be desired. Several important locations were described in 20 words or less -- not much on which to hang a mental picture. The milieu was not well or thoroughly imagined, and some descriptions actually left out crucial pieces of information. People and objects also were not well-described, with many descriptions turning on some variation of "looks ordinary."

Plot: The plot worked to drop a few clues and build to a climactic revelation at the end, with mixed results. Certainly there was some degree of building the mystery, and there was a revelation at the end. However, some pieces of the game (especially the daughter's responses) gave the secret away rather too easily, and the crippled prose was unable to create tension or emotional investment effectively.

Puzzles: Puzzles suffered from the same afflictions as the rest of the game. The prose was sometimes too ineffective to convey sufficient information to solve the puzzle logically. The buggy programming hampered my confidence as a player that I would be able to tell the difference between puzzles and bugs. In addition, the game broke several commonly held "players' rights": An arbitrary time limit was imposed, a couple of gratuitous mazes created frustration (especially since there were too few inventory items handy for the 'drop and map' method), and information from "past lives" was often necessary to avoid disaster.

Technical:
    writing -- The game was littered with grammar and spelling errors. These errors ranged from the simple ("vegatation") to the subtle (a room description read "To the southeast you see a supply store and roads in all major directions," implying that all the major roads were to the southeast.)
    coding -- There were several coding errors as well. Again, some of these were simple errors like missing new_lines. Others were more difficult to deal with, like the lack of a short name for the volunteers who follow the player.

Paul OBrian Profile

Name Paul OBrian
Gender Male

This IFReviewer IFReviews

- 1-2-3...
- 2112
- A Bear
- A Crimson Spring
- A Day for Soft Food
- A Day In The Life Of A Superhero
- A Good Breakfast
- A Light's Tale
- A Moment of Hope
- A New Day
- A Night Guest
- A Paper Moon
- A Party to Murder
- Aayela
- Acid Whiplash
- Ad Verbum
- Adoo's Stinky Story
- Aftermath
- Al Otro Lado
- Alien Abduction?
- All Things Devours
- Amnesia
- an apple from nowhere
- And the Waves Choke the Wind
- Arrival, or Attack of the B-Movie Cliches
- Asendent
- At Wit's End
- Augustine
- Aunt Nancy's House
- Babel
- Baluthar
- Bane of the Builders
- Beat the Devil
- Begegnung am Fluss
- Being Andrew Plotkin
- Bellclap
- Best of Three
- Bio
- Blade Sentinel
- Blink
- Bliss
- Blue Chairs
- Blue Sky
- BOFH
- Breaking the Code
- CaffeiNation
- Calliope
- Carma
- CASK
- Castle Amnos
- Cattus Atrox
- CC
- Cerulean Stowaway
- Chaos
- Chicks Dig Jerks
- Chronicle Play Torn
- coffee quest II
- Color and Number
- Colours
- Coming Home
- Comp00ter Game
- Concrete Paradise
- Congratulations!
- Constraints
- Crusade
- Curse of Eldor
- Curse of Manorland
- Death to my Enemies
- Delusions
- Desert Heat: A Romance Of Sorts
- Dinner with Andre
- Domicile
- Don't Be Late
- Down
- Downtown Tokyo, Present Day
- E-Mailbox
- Elements
- Enlightenment
- Enlisted
- Episode In The Life Of An Artist
- Erehwon
- Eric's Gift
- Escape from Crulistan
- Evacuate
- Exhibition
- Fear
- Fifteen
- Film at Eleven
- Fine Tuned
- For a Change
- Fort Aegea
- Four in One
- Four Mile Island
- Four Seconds
- Friday Afternoon
- Fusillade
- Futz Mutz
- Getting Back To Sleep
- Glowgrass
- Goofy
- Goose, Egg, Badger
- Got ID?
- Gourmet
- Grayscale
- Guard Duty
- Guess the Verb!
- Halothane
- Hell: A Comedy of Errors
- Hercules First Labor
- Heroes
- House of the Stalker
- Human Resources Stories
- Hunter, in Darkness
- I Didn't Know You Could Yodel
- I Must Play
- Identity
- Identity Thief
- In the End
- In the Spotlight
- Informatory
- Internal Documents
- Invasion of the Angora-fetish Transvestites from the Graveyards of Jupiter
- Jacks or Better to Murder, Aces to Win
- Jane
- Janitor
- Jarod's Journey
- Journey from an Islet
- Jump
- Kaged
- Kallisti
- King Arthur's Night Out
- Kissing the Buddha's Feet
- Koan
- Kurusu City
- Leaves
- Letters from Home
- Life on Beal Street
- Lightiania
- Lists and Lists
- Little Billy
- Little Blue Men
- little girl in the big world
- Lomalow
- Lovesong
- Lunatix
- Lurk. Unite. Die. Invent. Think. Expire.
- Madame L'Estrange and the Troubled Spirit
- Magocracy
- Maiden of the Moonlight
- Marooned
- Masquerade
- Metamorphoses
- Mingsheng
- Moments Out of Time: Explorer Type
- Moonbase
- Murder At The Aero Club
- Muse: An Autumn Romance
- Music Education
- My Angel
- My First Stupid Game
- Mystery Manor
- MythTale
- Nevermore
- Ninja V1.30
- No Room
- No Time to Squeal
- Not Much Time
- Of Forms Unknown
- On the Farm
- Only After Dark
- Order
- Out of the Study
- Outsided
- Pass the Banana
- Persistence of Memory
- Phlegm
- Photograph: A Portrait of Reflection
- Photopia
- Phred Phontious and the Quest for Pizza
- Piece of Mind
- Pintown
- Planet of the Infinite Minds
- Poor Zefron's Almanac
- Prized Possession
- Prodly the Puffin
- PTBAD 3
- Punk Points
- Punkirita Quest 1: Liquid
- Purple
- Ralph
- Rameses
- Ramon and Jonathan
- Rape, Pillage, Galore!
- Redeye
- Remembrance
- Rent-A-Spy
- Research Dig
- Return to Zork: Another Story
- Reverberations
- Rippled Flesh
- Risorgimento Represso
- Ritual of Purification
- Ruined Robots
- Sardoria
- Scary House Amulet!
- Scavenger
- Schroedinger's Cat
- Screen
- Shade
- Shadows on the Mirror
- She's Got a Thing for a Spring
- Silicon Castles
- Sins Against Mimesis
- Six Stories
- Skyranch
- Slouching Towards Bedlam
- Small World
- SNOSAE
- Sophie's Adventure
- Spacestation
- Splashdown
- Spodgeville Murphy and the Jewelled Eye of Wossname
- Square Circle
- Stack Overflow
- Stargazer: An Adventure In Outfitting
- Stick It to the Man
- Stiffy Makane: The Undiscovered Country
- Sting Of The Wasp
- Stone Cell
- Stranded
- Strangers in the Night
- Stupid Kittens
- Sun and Moon
- Sunset Over Savannah
- SURREAL
- Sweet Dreams
- Sylenius Mysterium
- Symetry
- Tapestry
- Temple of Kaos
- Temple of the Orc Mage
- Terrible Lizards
- The Adventures of the President Of The United States
- The Atomic Heart
- The Beetmonger's Journal
- The Best Man
- The Big Mama
- The Big Scoop
- The Case of Samuel Gregor
- The Cave of Morpheus
- The Chasing
- The City
- The Clock
- The Coast House
- The Commute
- The Cruise
- The Djinni Chronicles
- The Edifice
- The End Means Escape
- The Erudition Chamber
- The Evil Sorcerer
- The Fat Lardo and the Rubber Ducky
- The Frenetic Five vs. Sturm und Drang
- The Gostak
- The Granite Book
- The Great Xavio
- The HeBGB Horror!
- The Isolato Incident
- The Land Beyond the Picket Fence
- The Last Just Cause
- The Lost Spellmaker
- The Masque of the Last Faeries
- The Meteor, The Stone And A Long Glass Of Sherbet
- The Moonlit Tower
- The Newcomer
- The Obscene Quest of Dr. Aardvarkbarf
- The Orion Agenda
- The Pickpocket
- The PK Girl
- The Plant
- The Realm
- The Recruit
- The Tempest
- The Temple
- The Test
- The Trip
- The Water Bird
- Thorfinn's Realm
- Threading the Labyrinth
- Till Death Makes a Monk-Fish Out of Me!
- Timeout
- To Otherwhere and Back
- Tookie's Song
- Trading Punches
- Transfer
- Trapped in a One-Room Dilly
- Travels in the Land of Erden
- Triune
- Typo
- Unholy Grail
- Unnkulia X: Escape of the Sacrificed
- Unraveling God
- Vicious Cycles
- VirtuaTech
- VOID: CORPORATION
- Volcano Isle
- What-IF?
- When Help Collides
- Where Evil Dwells
- Who Created That Monster?
- Winter Wonderland
- Withdrawal Symptoms
- Wrecked
- Yes, Another Game With A Dragon!
- You Are Here
- You Were Doomed From the Start
- Zero One
- Zero Sum Game
- Zombie!