IFReviewed by Greg Boettcher on 2006-05-22 09:01
This a sequel to PTBAD3, which took second-to-last place in IF Comp 2004. In fact, the author wrote PTBAD3 precisely in order to take second-to-last place, as he announced later on r.g.i-f. Well, he succeeded at that. And now he has "succeeded" even "better" with PTBAD4, for it is even worse.
Is it possible that PTBAD4 will appeal to anybody at all? Yes, perhaps. It is conceivable that the surreal illogic the game will intrigue some people for a minute or two. I reacted that way to PTBAD3, sort of; I didn't hate it as much as most people did. I thought that PTBAD3 was aiming for a David Lynch-esque feel, although the effect was spoiled by numerous typos and very shallow interactivity. (And keep in mind, I was entirely mistaken about the game attempting to be good.)
The same "strengths" are also in PTBAD4, but to a much smaller extent. PTBAD4 has four rooms, and is winnable in only ten moves, making it that much harder to imagine that PTBAD4 is aiming for anything in the way of quality. And actually, it's impossible to imagine that, since the author openly admitted on r.g.i-f that PTBAD4 is "intentionally horrible."