IFReviewed by Greg Boettcher on 2006-05-22 08:56
A puzzlefest in which the object of the game is to find your keys. You've just spent the night at a friend's place, and now you have to get home to your wife, or there'll be hell to pay. But first you have to find your keys.
Depending on where you're at, this might sound like an interesting idea, or it might sound rather tedious and frustrating. To me it was closer to the latter, but I tried as hard as I could to enjoy this game.
Unfortunately, this is a puzzlefest whose puzzles are not logical. For example, there is a saucepan containing a bone. If you try to grab the bone, you burn yourself on the hitherto-unseen hot water, and the game comments, "Maybe you should find some gloves." Maybe I should at that, since I wasn't able to guess any verb that allowed me to simply pour the water out of the pot. A lot of the puzzles were this way: illogical, awkward, and harder than necessary.
I looked for hints or a walkthrough, but didn't find any. I don't think I even got close to the end of the game, so please take this review with a grain of salt.
The writing could stand some improvement, but I won't comment further on this. The writing wasn't what bothered me the most.
What's the best aspect of the game? Maybe it's this: in a lot of text adventures, you have to go through a rather unrealistic routine, not only examining everything you see, but looking under it, behind it, and inside of it, just in case you find something. In real life, nobody would ever do that -- unless, that is, they'd lost their car keys, and then that's exactly what they'd do! That's a novel experience, and that's the experience you get with this game.