Time has lost all meaning in that nightmare alley of the Western world known as the American mind. We wallow in nostalgia but manage to get it all wrong. True nostalgia is an ephemeral composition of disjointed memories... but American-style nostalgia is about as ephemeral as copyrighted dTja vu.
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2 Stars IFReview Rating The Sword Of Malice

IFReviewed by Timofei Shatrov on 2006-05-14 01:17 

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Anthony Panuccio


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IFR Overall Rating
2 Stars IFR Overall Rating
You know that this game will be quite poor from the beginning. The prologue is cliched and badly written, and as soon as you get to the first room and start doing things you'll see poorly implemented stuff. "x me" results in a standard message, as do other commands. There is a window but "look in window" provides no meaningful response. To do something, you must do it exactly like the author intended otherwise the game won't understand you. Author's intentions are pretty devilish as well: you need to "read book" two times to get crucial information. If you play without walkthrough you'll almost certainly not succeed. This is however, not the only problem with the game. As a work of fiction it doesn't work at all. The prison in which you're put is almost completely unguarded. You can walk around the castle and take precious items without problems - ridiculous stuff. Then you're seeing some locations which serve no purpose, then you get to some tomb which contains some magical stuff. The worst thing happened at the very ending of my adventure. At this point I was following the walkthrough and it said "put amulet in forge". But I had no amulet! Seems I didn't show some gem to elder and got punished for that. Really unfair. Well, that was rather horrid experience. 2 points.

Timofei Shatrov Profile

Name Timofei Shatrov
Gender Male