IFReviewed by King Gordo on 2006-05-13 10:24
MAIN PGM Version: 7.0
Extra Commands: none
Deleted Commands: none
Special Features: emergency exit
Playing Time: 2-3 hours
Reviewer Rating: 4.0
Description: Your doctor friend, S. Fraud, enlists your help. It seems that a VIP has been shot and has a slow acting poison pellet in his body. You are shrunk to microscopic size to run around in his body, banging through organs until you stumble on the pellet, which you are to put in a lead container, after which you will be retrieved and returned to normal size. You enter the body at the left elbow in the brachial artery. To the north is the radial artery and south the left forearm. Get the picture? You travel through 193 organs, veins and arteries, such as: Jugular Vein, Common Carotid Artery, Posterior Tibial Vein, and my favorite, the Inferior Vena Cava. If you get tired of looking for the pellet, just SAY CHICKEN and you are rescued, but be ready for insults. You can also exit through the Urethra.
Comment: My God, 193 rooms- much ado about nothing. I gave up trying to map it after reaching room #85. There are so many rooms that seem to have no point other than to round out a very complete internal map of the body. It is very difficult to map without getting mixed up because of the difficult anatomical names and because the body's organs aren't laid out in a very orderly fashion. One of the things I enjoy doing is making good, clean and understandable maps, but not this one.
The pellet is randomly placed and the quest consists of stumbling about until you come upon it. The ending is unsatisfactory because you are not recognized nor thanked for your enormous effort in killing cancer cells, tapeworms, and tumors and bringing out the pellet. The small reward gives little satisfaction. The monsters were very monotonous, being mainly an endless succession of cancer cells and white blood cells.
I reluctantly rate this a 4. I say reluctantly because I know the author must have spent a lot of time learning the proper names of the parts of the human body and getting them in the right places. He set out to write an educational Eamon adventure that teaches the body and probably deserves more credit for that alone, but I was turned off as I don't have that kind of interest. This is a perfect example of an adventure that has too many rooms that don't go anywhere. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.