IFReviewed by King Gordo on 2006-05-13 10:23
MAIN PGM Version: 7.0
Extra Commands: none
Deleted Commands: none
Playing Time: 60-90 minutes
Reviewer Rating: 5.0
Average Rating: 5.7/3
Description: All of the animals in the Kingdom of Eamon have disappeared. You, the most famous adventurer of all time, are enlisted to find the animals and return them to the kingdom. Any delay will be deadly to the pets and animals. Your quest begins at a cave of unknown dangers. You quake with fear but realize you cannot back out now.
Comment: The descriptions of the cave rooms are interesting and realistic with stalactites, stalagmites, drop-offs, and pot holes. You will find the usual cave creature inhabitants, such as bats, spiders, lizards, and crabs, with a few others not often found, as well. But what else would you expect to find in a cave, after all--hummingbirds?
This adventure is pretty much straightforward as to play: fight the bad guys and hunt the animals. There are no hidden traps that kill you without warning. The few hidden rooms are easy to find and lend credibility to the storyline. The story is unique, interesting, and well thought out as well as clearly presented. It is fun to play for a number of reasons: 1) there are few extraneous rooms tacked on to take up space; 2) the few puzzles are easily solved; 3) it has an easy and sensible map; 4) it is interesting to follow the plot development.
This is the author's first adventure and is a good example of good, clear, above average Eamon programming. It bodes well for additional adventures in the future and I look forward to playing them. The rating would have been higher if there had been more puzzles and rooms and a more complete storyline, but extra credit certainly should be given for the plot uniqueness and smoothness of play. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.