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6 Stars IFReview Rating The Bridge of Catzad-Dum

IFReviewed by Pat Hurst on 2006-05-13 09:54 

Game Profile

Author
Nathan Segerlind

Idiom
English

Authoring System
Eamon

Release Year
1988

IFR Overall Rating
6 Stars IFR Overall Rating
Separator

MAIN PGM Version: 6

Extra Commands: DEFLECT, SCRALET-TAPEWORM, PROPELLOR-BLOW, PRIME, THROW

Deleted Commands: POWER, SPEED, TAKE, GIVE

Special Features: multiple monsters

Playing Time: 2-3 hours

Reviewer's Rating: 6

Description: Several years ago your brother moved to Japan. Lured by his success, you went to Japan, but your adventurous spirit led you to become a samurai for the local shogun, the noble Tokugawa Nobunaga. He recognized your fine skills as a warrior and decided to train you personally. He gave you two fine swords and magnificent armor; special training that improved your dexterity, hardiness, sword skill, and bow skill; and taught you Bushido, the way of the warrior. You became Nobunaga's fiercest warrior, and easily handled battles, secret missions, and adventures. After a fierce battle in which you eradicated the renegade Takeda clan, Nobunaga granted you three months vacation. You visited your brother for three days but grew bored and returned to Nobunaga's castle only to find it in ruins with dead bodies everywhere. You find Nobunaga's severed head in the debris. Clutching the head, you mutter with bitter rage, "If any of the butchers survived, may God deliver them to me!" Then the head said, "Don't drag Him into this. I bet you want revenge? Well, here's the list of names and addresses." He gives you a huge list of villains of all descriptions. So that's how you have ended up outside of Catzad-Dum, the lair of Fugu-Otoko, the blowfish who never smiles, organizer of Nobunaga's brutal murder.

Comments: This is an adventure for tough characters since there is more than enough combat to satisfy anyone. Even intermediate characters will find it to be rough going. In this regard, powerful weapons aren't the answer because the adventure provides sufficient firepower. Your character must have high hardiness, agility, and weapons and armor expertise. Some of this is provided by the author in the MAIN PGM so your character will be leaving the adventure stronger than when he entered.

The adventure is absolute lunacy, disguising mild satirical jabs at several targets. If you are new to Eamon, the inside jokes will escape you, but there is plenty of humor remaining. For full appreciation, you should play Sam Ruby's and Tom Zuchowski's adventures set in the worlds of Tolkien. Familiarity with Dungeons & Dragons (c) helps, too. The adventure is long and well-detailed. There are some typos and grammatical errors remaining but not overmuch in comparison to the body of text material. Some programming problems still crop up in this latest version, but hopefully these can be corrected in the near future by the efforts of the author and the EAG. I am unfamiliar with the Samurai Cat stories (the genre used in this adventure), but I had a good time playing this adventure anyway. I would recommend it over other hack-and-slash offerings because of its tongue-in-cheek attitude.

Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.

    Pat Hurst Profile

    Name Pat Hurst
    Gender Male