IFRO

No evil propensity of the human heart is so powerful that it may not be subdued by discipline.
Lucius Annaeus Seneca


Login | Register


Username:
Password:

Who is Online

We have 675 registered Members.

There are no Members online.

There are 14 Guests online.

4 Stars IFReview Rating The Fugitive

IFReviewed by Victor Gijsbers on 2008-05-28 06:00 

Game Profile

Author
Renata Burianova

Idiom
English

Authoring System
Adrift

Release Year
2001

IFR Overall Rating
4 Stars IFR Overall Rating
Separator
Your phone rings. You pick it up, and a voice tells you that "they" are coming to get you, and you'd better leave your apartment if you wish to stay alive. At that point the game starts. You type "look" and get a room description which mentions a "small table with phone". You type "x phone", and the game tells you "You see no such thing.". After examining a couple of more things (some not implemented), the bad guys enter you room and instantly kill you. Need I say more?

What follows--and I had only enough motivation to follow the walk-through--is a convoluted quest that makes little sense, involves mazes, and has you moving from one sparsely implemented location to another in a city that is far too big for the content it contains. I didn't play it to completion because of a guess-the-verb problem that the walkthrough did not solve for me.

Not recommended. It does come with a map, though, which is good and raises the mark just a little.

    Victor Gijsbers Profile

    Name Victor Gijsbers
    Gender Male