IFReviewed by lembeezee
on 2007-04-29 12:56
Yahtzee wrote a few well-received little games in Inform in the late 1990s before deciding to "go graphical" instead, writing a series of very popular freeware graphical adventure games using Adventure Game Studio. These included the very creepy haunted-house mystery "5 Days A Stranger", its futuristic sequel "7 Days A Skeptic", and its terrifying "mid-quel" "Trilby's Notes", all winners of multiple AGS Awards (the XYZZYs of freeware graphical adventures). Interestingly, "Trilby's Notes" used a text parser - a signal that Yahtzee was finally ready to return to the text adventures fold. The Countdown trilogy is Yahtzee's way experimenting with Inform 7, while simultaneously providing a backstory for his upcoming graphical adventure, "6 Days A Survivor", the conclusion of the "5 Days A Stranger" series.
Of the three Countdown games, The Mind has the least "interaction" yet. Enter a future mental health facility, deliver a parcel, perhaps listen in on a doctor's explanation of the inmates' conditions and read a scrap of paper. That's it. The game element is virtually non-existent, pushed to one side to give the hard-sell to "6 Days A Survivor". As before, there is no faulting Yahtzee's writing, introducing a key character in 6 Days and expanding on its mythos nicely.